Basketball Rules and Regs
Community Basketball League
Eligibility:
6 & under (K-1): any player is eligible if he/she is not 7
years of age or older on or before August 31st of that playing
year (2010 for this year).
8 & under (2-3): any player is eligible if he/she is not
9 years of age or older on or before August 31st of that playing year (2010 for this year).
Any player found to be participating in wrong program may result in
cancellation of team from schedule. Rosters of each team will be available
through your boosters club representative along with
birth certificates to verify eligibility of players.
Number of players:
Recommended number of players per roster is 8. However, there is no limit
provided all of the players achieve the mandatory playing time. A team may
start the game with only 4 players to avoid forfeit, any less is automatic
forfeit. Any team that forfeits a game will have their boosters club
responsible for payment of officials, clock keeper, and scorekeeper of that
game.
Coach Conduct: The
Head Coach is ultimately responsible for the conduct of the team’s players,
assistant coaches, parents, and other family and friends. Any coach receiving 2 technical fouls in the
course of a single game will be awarded a 2 game suspension. The suspended coach may appeal the ruling.
In the
6 & under (K-1) division there will be a maximum of
three coaches at any one time at the players’ bench. One coach will be in place for “bench
control”, one coach will be in place for managing substitutes and/or timeouts
and such, and a third coach, called the “roving coach”, will be allowed on the
court with the players with the following stipulations:
The
roving coach is in place for instructional purposes only.
The
roving coach is not allowed to communicate with either referee at any time
during the contest with the exception of calling a time-out.
The
roving coaches from each team will be on opposite sides of the court, with the
Home Team coach choosing the side to start the game, and will switch sides each
quarter.
The
roving coach will not be allowed to cross the 3-point line on either end of the
court, and will not be allowed to be in the middle of the court (as defined as
the area between both ends’ top of the key having the width of the “lane”).
The
roving coach must stay out of the way of players as much as possible as deemed
by the referees.
The
roving coach will receive a warning for any violation of the above
stipulations, and on a second offense will be awarded a technical foul for
his/her team and will be removed from the court and will not be allowed to
resume a position at the players’ bench.
The roving coach will not be allowed to be replaced with another coach
if he/she is removed due to a violation of above stipulations.
In the 8
& under (2-3) division
There will be a maximum of two coaches at any one time at the
players’ bench. One coach will be in place for “bench control”, one coach will
be in place for managing substitutes and/or timeouts and such.
Game time and Timeouts: Games
will consist of four 6-minute quarters and a 6-minute halftime. Before the
second half begins, each player present will be allowed 1 free throw at their
team's goal to be added to their score. Overtime will consist of one
2-minute interval in regular season and as many as necessary in a
tournament. Teams are allowed 2 time outs per half and 1 additional
timeout in overtime. If more timeouts are called than permitted, a
technical foul will be called.
Clock Rule: the clock runs
continuously except during shooting fouls, timeouts and the last 3 minutes of
each half. The clock will stop around the 3-minute mark for substitutions
or when 3 or more players are substituted.
Practices: limited
to 2 times per week, for 1 - 1.5 hours of duration each until regular season
games begins, and then allowed 1 time per week, for 1 to 1.5 hours in duration
unless a team has a bye. Violation of this will result in forfeit or
removal from schedule.
Mandatory playing time:
for all players present at beginning of game is 6 minutes or two 3-minute
intervals. Players arriving after play begins or by halftime will be allowed to
shoot their free throw (provided the third quarter has not gotten underway),
but are only required to play 3 consecutive minutes. A violation of this
rule will result in a forfeiture of the game for that team and the coach will
be placed on probation (Program Coordinator's discretion)
Rim and
Free-throw Distance: Both programs will play on an 8’ rim
height, and the free throws will be 8’ from the front of the rim.
6 & under program:
walking and dribbling violations will be a judgment call determined by the
officials. A player must attempt to dribble within taking 3 steps with the ball
in hand. A player may double dribble in order to maintain control of the ball, however a player/team will not be allowed to gain an
advantage by this rule (official's discretion).
A player should attempt to maintain a continuous dribble along with
his/her movement. A player will be
allowed one instance of stopping and restarting a continuous dribble, but upon
the second offense, a “traveling” call will be made by the referee.
Illegal
defense: A team may not have a defensive player above the time line until
the offensive team passes the time line. A violation of this rule will result
in one warning per half, and then on the second offense a technical team
foul will be awarded to the defensive team, with one free throw and a
free inbound at half-court for the offensive team.
8 & under program:
walking and dribbling violations will be enforced.
Illegal
defense: A team may not have a defensive player above the time line if
they are leading by more than or equal to 10 points. A team may not have
two defensive players or more above the time line until the offense has passed
the time line. A violation of this rule will result in a one warning per half,
and then on the second offense a technical team foul will be awarded to the
defensive team, with one free throw and a free inbound at half court for
the offensive team.
Fouls: players are allowed
five fouls per game. Bonus 1 and 1 after 5 team fouls per half (on the team’s 6th
foul). Double bonus after 8 team fouls (on the team’s 9th
foul). Technical fouls for illegal defense are added to team fouls.
A player who receives two individual technical fouls will be ejected from game. Overtime is an extension of the 4th
quarter where individual and team fouls are carried over into the overtime
period.
Uniforms: Players must wear
numbered jerseys of similar color to games.
Rosters: Coaches' rosters
must be turned in to score keeper before game time.
Cancellations: This is a
community league and is unaffected by school schedules. If school is
dismissed early or cancelled due to bad weather, practices and games may
continue. Contact your booster club representative for
confirmation. If any team does not show for a scheduled game, this will
be considered a forfeit.
The Reeds, Davis Townsend,